|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.01 15:37:00 -
[1]
Originally by: Verus Potestas No-one should EVER disappear while being fired at. Not ever.
I have some Fraps of my Malediction vs a Ferox that should see the light of day round about now. CCP, look out for it in a few hours. 
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.01 17:09:00 -
[2]
Originally by: Chimu Quien Why not? It's a perfectly valid strategy for escaping gate camps.
If you have the right to camp a gate with your T2 ship then I have the right to log out my little mining ship.
Consider this.
You log off. Your ship takes a few seconds to get up to speed to warp. During that interval, I place a stack of scramble on you and rip your shield off. You still warp off. You can even log into an alt on the same account for good measure. How is that fair?
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.01 20:07:00 -
[3]
Originally by: BurnHard indeed the title of this thread shouldn't be "nobody should ever be able to dissapear under fire", but "nobody should ever be able to survive my gate camp".
There is more to PVP than gatecamping.
Linky for the carebears. What part of interceptor vs battlecruiser (at a star in 0.0 of all places) is a gate blob?
As far as I am concerned, be it a scrambler, bubble or sphere, if you are touched by one, you should be pinned irrespective of whether you just yanked your modem.
And I live up to that, when I jumped my command ship into a chokepoint and two hostile fleets jumped in, I didn't log. I got taken into structure, I fought the interceptors until I could warp, and I would have been happy to have died there and lost a quarter billion ISK because at least I killed two of them. It was cool as hell. Why anyone would want to log off to save a T1 frig is beyond me. Especially as the impact on gameplay negatively affects a whole lot more people than a selfish carebear and his T1 frig.
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.01 21:15:00 -
[4]
Originally by: Levin Milraco please make that only for when a player shoot at you...
The problem is that the game cannot differentiate between a hard-working newbie beset by evil pirates, and a PVP blob. If you give a lone player the opportunity to save his ship from a bubblecamp by logging off on jump-in, you also give a travelling group of gankers the opportunity to do the same. And they use it! Don't fancy the odds? We're out of here! 
I believe a warp bubble or sphere should count as PVP aggro the moment it touches you as you load system. You still have the option of microwarping back through the gate. I have seen plenty of non-lame people do just that. A fast frig covers the 15km before most BS finish locking it. A tanked MWDing BS has little trouble taking a few hits.
To have a chance of stopping people from pulling that trick, you need one or two dual-web interceptors inside the warp bubble / sphere. Being a tackler inside one of those is always going to be interesting if something shoots back. Even then, frigates fitted for speed have a good chance of escaping. Better in fact than covert ops if the webbing inties are competent.
As you can see, there are plenty of options available. Fast frigs can easily get out. Fast supertanked BS can get out, albeit at considerable risk. Jumping a hauler or BC into that situation however, does not entitle you to live just because otherwise death is certain.
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.01 21:26:00 -
[5]
Originally by: Levin Milraco oh...woops, I was thinking by the lines of npc ships thing....
I dont mind dying to a well placed camp, but dying to a lvl 3 or 4 mission just cause your ISP doesnt like you isnt cool....
but yeah, by all means, make bubbles count.
Ah, OK, now we understand each other. 
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.01 21:48:00 -
[6]
Originally by: Nanobotter Mk2 Also goto remeber alot of people fly ships that arent inties or frigates, those get nailed by webs fast. if that stuff worked well people wouldnt need to log..... :P
It's all a question of "right tool for the job". An interdictor or large bubble on a gate does nothing to counter frigs. Because damage dealers hate sitting deep inside a bubble in case a bigger group comes along, it also does little to counter a tanked MWDing BS unless there are enough snipers to instapop it before it gets back in. Webs - if there are tacklers inside, inertia stretches them nicly.
So it is right and proper that medium-sized ships (and haulers) are perfectly countered. If they too had the ability to escape a bubble camp, there would be no point whatsoever in bubble camps! That's what they are there to catch.
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.01 23:55:00 -
[7]
Originally by: Jas Dor Now lets look at Eve. If you try to bubble camp alliance space you'll get a reaction very much like real life. But now lets look at NPC systems. You can interdict a major trade route for hours and the NPC empires do not a thing. Face it the problem is that NPC's don't properly control their space. Now if there were a random Concord reaction to gate camps, then we could start to talk about changing logoff mechanics.
Low security space is just that - low security space. Granted, there is an argument for increasing sentry range, maybe introducing some sliding scale which increases sentry damage in proportion to the number of criminal flags in the last hour, to encourage sniper camps to at least move system every couple of hours. But criminal killing at gates is a feature that must remain, otherwise low sec becomes a disgrace, no different to Empire as far as gate-to-gate travel is concerned. If anything, EVE should be evolving in the opposite direction, pushing back the frontiers of 0.0 and low sec, increasing player competition, not expanding the risk-free Empire safety bubble further.
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.02 01:19:00 -
[8]
Well which group of people has greater numbers? The blobs that CTD on jump-in, or the carebears who log off at the first sign of trouble? My money is on the latter. Lesser of two evils then.
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.02 01:25:00 -
[9]
Originally by: doctorstupid2 An emergency warp is not CTD, and in no way resembles logging, and should remain in place in one form or another as the charaters DO NOT leave local while it's happening and are unaware it's even happening until they load at a safespot.
If CCP can tell the difference, great. Just so long as they nerf the people who quit client.
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.01.02 17:22:00 -
[10]
Originally by: Roshan longshot THEY DONT WANT TO PLAY WITH YOU! nuff said?
Then they can go to another shard. 
People don't have that choice. Or at least, they shouldn't. This is one unsharded world. Or should be.
|
|
|
|
|